![]() I beated first 4 bosses without such clown without much promblems, not even using bombs or medical kits. Mind you, I'm not saying that it's vital. But if he could teach it to someone else, it would make him not useless. This way if you just arrive at the main circus screen and you immediatley go to the 'map' it wont start to play. Maybe adding in already existing ones Or the golden solution: Put a timer on once you enter the circus screen, like the music waits 10-20 seconds before starting. Abilities are random, sometimes they don't fit char at all. I know its a lot of work, creating new tunes. ![]() devs could make possibility to hire clown without abilities and let another char with such ability teach it to clown. When everyday Londoners mysteriously turn into vicious killers, only the show’s talented performers possess the skills necessary to save the city. ![]() So you can spend an hour rolling such char or. Circus Electrique is part story-driven RPG, part tactics, part circus management, and completely enthralling. Your playthrough would be more simple if you had a clown that halves incoming damage in front position. Or, what if higher level char that has ability could teach it to lower lever char whose archetype he doesn't hate? Maybe from some event on map, for a price. I thought it would be cool if chars without second ability could learn it eventually. But I guess it would be harder for devs to implement than just tweaking numbers in premade editor. I had an idea that wouldn't require changing balance. Why players that start their first playthrough imediately on hard and not read advices how to organise things, feel the right to complain that they can't beat it? It's a shame if game became easier on hard level. ![]()
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